Engklek - Tradisional Game That Has Been Forgo"en

Engklek - Tradisional Game That Has Been Forgo"en
The increasingly sophisticated technology makes traditional games increasingly out of the game kids. Nowadays, very rarely we find the traditional games played by children who should be preserved so that later not only become a story only.

Engklek is a traditional game that is often played by children on 6-12 years old. This game can be played with multiple children. Usually reaches 5 children by waiting each turn. The playground is usually in the yard of a house that requires a large area. Engklek usually played in the morning until the afternoon.

This game has many other names or terms. Some call it tekipek ciplak gunung, demprak and much more. The terms mentioned are indeed diverse, but the games are played the same. This game can be found in various regions in Indonesia, both in Sumatra, Java, Bali, Kalimantan, and Sulawesi with different names - of course. There is a suspicion that the name of the game is derived from '' zondag-maandag '' originating from the Netherlands and spreading to the archipelago in the colonial era, although the allegations are a provisional opinion.

The History of Engklek

There are two versions of the history of this game.

First Version
Some say that the game is originally derived from the game name "Zondag maandag" derived from the Dutch language which means sunday manday, then this game spread throughout the archipelago in the spread in the colonial era first, this game describes the seizure plot of rice fields.

Second Version
According to Dr. Smpuck Hur Gronje revealed that the game initially came from Hindustan, then down to Indonesia and spread in every region even with different titles.

How to Play this Game

1. The players draw on the ground or on the road 8 boxes and a half circle at the top itself.

2. Then numbered each box. Then the one in the semicircle is numbered nine and the semicircle is numbered ten.

3. This game is usually played by girls, but boys also sometimes play. After that if the number of players only two people just make a suit to determine who is playing first. But if more than two can do with hompimpa way.

4. Sometimes, however, to determine who is playing first is by the way who throws his gacoan in the form of stone or tile fragments, right on the box and also the most distant on the number in the box. The closest will get the first play sequence and the most recent gets the last order.

5. Then after that the player must jump from one box to another box with one leg, it's up to the right or left foot so that the pedestal.

6. If the gacoan has reached at number nine, then the player must take it by way of facing back and squatting, our hands should not touch the line of the box, if it touches the box line then the player fails and must be replaced by other players. Previously applauded 3 times, then took its gacoan by facing back.

7. Then the latter if the player has tossed his gacoan into number ten and managed to pick it up in the way mentioned earlier, then the player is entitled to a star. Noteworthy at the time the player will take his gacoan in place number ten then he must jump from number eight to number ten, so the number nine must be passed, should not step on it. This is where children often make mistakes by stepping on the line. Actually this also applies to gacoan who thrown into certain numbers. Places where gacoan the owner should not be trampled, must be bypassed. And also players are not allowed to step on gacoan opponent.

The Benefits of Engklek

The benefits derived from this game are:

1. The physical ability of the child to be strong because in the child's game in the child must jump to jump.

2. Sharpen the ability to socialize with others and teach togetherness.

3. Can comply with the rules - the rules of the game has been mutually agreed.

4. Develop children's logical intelligence. Crank games train children to count and determine the steps that must be passed.

5. Children become more creative. Traditional games are usually made directly by the players. They use things, objects, or plants around the players. It encourages them to more creatively create game tools.